ScreenX is a digital tablet app that allows early childhood kids to interact with it to screen their necessary early health screenings. These screenings are used to find vision issues, hearing impairments, and communication problems at an early age.

Process Work 


Design Research, UX/UI


Ensuring the use of this app is kid friendly and making sure the interface was engaging as possible. Allowing not only for the kids to be the user, but the receiver of all the data as well such as the school nurse.​


Learning and reading about the use of this type of technology and how it can benefit early childhood studies is what drove me to this project. Remembering how I used to take all these screenings when I was younger and using this experience to identify possible technological solutions. 

User Research

Using different research strategies I was able to identify the necessary solutions to solve this creative challenge. Understanding the user as a child as well as a school nurse was important when building this app. 



Creating a clear and simple user flow was important when building the product for children to understand. Understanding the level of intellect of the child depending on age was important to keep in mind.

Vision Testing

This feature will test children's vision for problems such as colorblindness.

Hearing Testing

This feature screens the user on hearing impairments and the possible loss of hearing in either ear.

Data Library

Having a data library that allows the user to look through and use when making education aiding decisions.


Children love rewards. Allowing the user to stay engaged and creating an end goal encourages them to complete the tasks.



Using wireframing helped me in the discovery stage. Understanding what is working on the layout and what can be confusing. 


Allowing the student or teacher login in as well as introducing a guidance character for the student user.


Screening eyes, ears, and cognition was the main solution to the challenge. Making a traditional health screening, digital.


Keeping the user engaged such as the children while using the digital product was important. Having a rewards system encouraged the user to complete the tasks and be excited for it.

Data Access

Health and educational professionals being able to access this information was important. This feature aides in developmental research and knowing when a child needs an educational aide.